Utilizing Provenance in Reusable Research Objects
نویسندگان
چکیده
منابع مشابه
Towards Reusable Real-Time Objects
Large and complex real-time systems can benefit significantly from a component-based development approach where new systems are constructed by composing reusable, documented and previously tested concurrent objects. However, reusing objects which execute under real-time constraints is problematic because application specific time and synchronization constraints are often embedded in the interna...
متن کاملSemantic Audiovisual Entertainment Reusable Objects
The Integrated Project SALERO aims to advance the state of the art in digital media to the point where it becomes possible to create audiovisual content for cross-platform delivery using intelligent content tools, with greater quality at lower cost, to provide audiences with more engaging entertainment and information at home or on the move. SALERO will build on and extend research in media tec...
متن کاملReusable Learning Objects for Multimedia
In this paper, I describe the design and development of several Reusable Learning Objects (RLOs) for introductory multimedia concepts. The objects prioritise active and interactive learning using dynamic simulations, and the paper explores some of the pedagogical issues that arise from the RLO paradigm. The paper presents the results of an evaluation using a control group and equivalent present...
متن کاملResearch Problems in Data Provenance
The problem of tracing the provenance (also known as lineage) of data is an ubiquitous problem that is frequently encountered in databases that are the result of many transformation steps. Scientific databases and data warehouses are some examples of such databases. However, contributions from the database research community towards this problem have been somewhat limited. In this paper, we mot...
متن کاملArchitectural Modeling with Reusable Interactive 3d Objects
3D modeling is extensively used in many engineering fields, notably in architecture. 3D models of new buildings are built with 3D objects taken from object libraries provided by producers of real objects (i.e. windows, lifts, etc). Such libraries can also include interactive 3D objects that are not only static geometrical representations, but also behave like their real counterparts. Searching ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Informatics
سال: 2018
ISSN: 2227-9709
DOI: 10.3390/informatics5010014